
Pragmata: Central Port (Sector 6) 100% Collectibles Guide
Audio Summary
AI Summary
The Central Port is the final stage of Pragmata, filled with collectibles necessary to achieve a 100% completion score on the map screen. Key collectibles include safe boxes, Read Earth memories, mods, and other upgrades and resources. Files like emails and holograms, as well as mini cabin buddies, do not count towards the completion score, but mini cabin buddies are included in the guide. This being the final level, spoilers are present.
After the initial freighter ride, descend to a floor covered in dead filament and pass through the shutter under the stairs. A blue chest here, seemingly unguarded, contains the "Untapped Potential" mod after defeating an invisible creeper bot. The Read Earth memory visible upon leaving the freighter can only be accessed after defeating all robots in the messy-floored room. Hacking a panel in the corner shifts platforms, allowing access to high ground and a glide across the area to a hallway containing the memory, where another robot will attack. Before exiting the large yellow combat zone room, face the orange airlock, turn around, and look over the railing to shoot a mini cabin buddy across the pit.
In the research sector, "Training Data" is found right after taking the elevator down, past the door, near the red gate key. A broken walkway follows, where a sniper bot must be defeated. Hop onto its platform and follow the path to a safe box overlooking the pit, which holds a cabin coin. In this same area, a large mass of corrupted tentacles must be fought. Before or after this fight, descend the stairs and check under the platform for a chest containing filament.
The Regalith Lab offers left and right paths. On the left, a laser wall is encountered immediately. To deactivate it, turn around and look above the doorway just entered. This allows access to a blue chest with a "Heat Transfer" mod. Continuing down this path, a narrow hallway with corrupted enemies leads to another laser wall. Carefully approach to hack the panel without touching dead filament. Follow the walkway in the next room to a safe box with a cabin coin. From this chest, turn around and aim above the doorway to find a spinning cabin buddy.
The right path in the lab leads to a moving laser hallway and the Red Zone entrance. Use a key from earlier or a cabin stamp board to enter. This tough fight brings back the Air Raator boss, with the "Hyperfocus" mod highly recommended if available. After the fight, two chests reward pure Lunum. Past the moving laser hall, a tricky room with dead filament and platforms is encountered. After clearing bots, check under the entrance walkway for a fake wall concealing a Read Earth memory. Next to this fake wall is a dead filament spike; cleanse it and hack the panel to deactivate lasers blocking two paths. Take the lower path down to a dark basement for another battle, after which a chest yields the "Cursed" mod. For an easier find, take the top path where the lasers were; immediately past the shutter is a safe box with upgrade components.
Another large fight follows. Beyond the source of dead filament, a chest of pure Lunum is by the window. Entering the Luna Filament Lab, the Red Zone is visible below. Take the stairs down and use another key to access this final Red Zone, which features an intense battle against numerous enemies. Victory rewards another pure Lunum and a "Storage Expander." This lab also splits into left and right sides. On the left path, after fighting in a laser recycler and watching a hologram, cleanse a cluster of dead filament to reveal a hole. Drop down to a windowed room with two safe boxes containing Luna filament and a cabin coin.
On the right path, the first room has a corrupted floor and five panels to hack to open the next door. From the entrance, head back and left, breaking dead filament in an alcove to find a safe box with good filament. Once all five panels are hacked, a Read Earth memory is found on the other side of the door. The room above has another battle; afterward, hack the panel to release the lab door and unlock a chest by the window containing pure Lunum. A small side door leads to a balcony above the five-panel room, where more "Training Data" is located. Before leaving the Luna Filament Lab, the Corrupted Sentinel must be faced. In the room immediately after, a chest holds more pure Lunum as a reward.
Upstairs from this chest, a hologram of Dr. Higgins is seen. Instead of exiting through the large shutter, take the smaller door on the left. Check the back of this lab for a safe box with upgrade components. The final area, the Orbital Elevator, has a filament trail next to the first shelter ladder. Follow it to a walkway, turn left, jump a gap, and open a safe box for more filament. Return over the gap and go downstairs. Near the bottom, by an upgrade component, aim past the spiky filament to find the last mini cabin buddy hanging over the pit.
Past this tunnel, a U-shaped room full of dead filament, stepping stone platforms, corrupted enemies, and a turret awaits. Once clear, check the lower walls on the same side as the turret; one is fake. Go through, follow the tunnel, and beware of another invisible creeper. Two chests inside this hidden room contain Lunum and upgrade components. Uphill, a two-tiered yellow battle room leads to unlocking all shutters. Go through the large one in the lower section. The staircase beyond has jammers and flying enemies. At the top, fly above the stepping stone area, follow a narrow path left, and hop across a broken balcony to find a blue chest with the "Adrenaline Flood" mod.
Back on the main walkway, head upstairs. Just past the first floating upgrade component, another safe box holds components. At the very top of the walkway, stop at the shelter ladder, turn around, and walk out along the pier to the final safe box of the game, which contains another cabin coin. This completes all key collectibles in the Central Port and, if previous guides were followed, every sector in the game.