
Samson Review
Audio Summary
AI Summary
Samson is an open-world driving brawler hybrid that, despite its visually impressive and detailed environment, suffers from a multitude of issues that make it a tedious and ultimately broken experience. The game draws comparisons to titles like "Minds Eye" for its aesthetic appeal and vehicle design, but falls significantly short in gameplay execution, much like its namesake.
The premise places players in the shoes of ex-con Samson McCrae, returning to his 1990s neighborhood of Tindleston. McCrae is burdened by a massive $100,000 debt, with his sister held as leverage by an out-of-town crew. He must make daily repayments to ensure their survival, creating a sense of urgency that is initially compelling. The game is structured into daily cycles of afternoon, evening, and night, with a limited number of action points to undertake missions. Failing to meet the daily debt obligation results in retribution from hired thugs.
Parallel to the debt repayment, there are 14 story missions involving criminal rivals. However, the reviewer encountered a game-breaking bug that halted progress after completing only seven of these missions, leaving the main storyline unfinished. This bug, along with a host of other technical problems, significantly detracts from the overall experience.
While Samson's visuals are a strong point, with meticulously realized urban grime, atmospheric lighting, and a richly detailed environment, this aesthetic cannot compensate for the fundamental flaws in gameplay. Tindleston itself is a small but densely packed neighborhood, offering a lived-in feel that many larger open-world games fail to achieve. However, this admirable presentation is undermined by clunky combat, dull driving, and repetitive missions.
The hand-to-hand combat is described as unrefined and graceless, lacking any firearm options. Enemies exhibit poor environmental awareness, getting stuck on objects and clipping through the game world, often ignoring the player's presence. Combat often devolves into button-mashing due to the absence of a lock-on system, with inconsistent execution of finishing moves and frustrating escape mechanics. Sprinting away from enemies is often hindered, leading to players being easily caught and attacked.
Driving mechanics are equally disappointing. While there are driving-specific missions like races, deliveries, and takedowns, none are particularly enjoyable. Getaway missions are hampered by a cheating wanted system that unnervingly tracks the player even when line of sight is broken, and police cars can spawn directly behind the player with little warning. Takedown missions, which hint at thrilling car destruction, rarely deliver on this promise. Instead, rival vehicles often follow predictable routes, and when a target is destroyed, other vehicles may have already moved too far away, leading to mission failure. A baffling design choice prevents players from carjacking vehicles with drivers, forcing them to find unoccupied cars or run on foot.
The game attempts to foster a connection with McCrae's personal vehicle, a nod to the experience of former developers from Avalanche Studios, creators of "Mad Max." However, the high cost of repairs, often exceeding mission payouts, makes maintaining the car an impractical burden. This leads players to rely on stolen vehicles, which is made easier by the limited variety of traffic cars in the game. Despite the presence of an XP system with perks and upgrades, these feel largely insignificant, with stat increases that are quickly matched by enemy progression.
Reaching the end of the loan repayments, the game's primary objective, only brings a congratulatory phone call and no further purpose or incentive to continue playing. The reviewer explicitly states there is no reason to keep playing after clearing the debt, as the recycled missions offer no measurable payoff.
The reviewer suggests alternative games for players seeking specific experiences: "Sleeping Dogs" for its superior hand-to-hand combat and drama, "Driver San Francisco" for satisfying car chases, "Mad Max" for its focus on a single vehicle and the capabilities of its development team, and "GTA San Andreas" for an authentic 90s open-world crime epic.
In conclusion, Samson possesses the potential for a great game, with its atmospheric world, detailed environment, and respectful nod to driving game roots. However, it is fundamentally broken by its numerous bugs and glitches, wasted setting, tedious mission repetition, and a progression-halting bug that prevents completion. Despite recent updates, the game remains impossible to recommend in its current state.