
Hardcore Crimson Desert Fans Complain There's Nothing Left to Kill - IGN Daily Fix
Audio Summary
AI Summary
Happy Monday, everyone. Brian here with your daily fix of gaming news.
Crimson Desert has only been out for a few weeks, but some dedicated fans who have spent hundreds of hours playing are finding themselves with nothing left to do or kill. While the main story can take around 100 hours to complete, a key design choice in Crimson Desert is that enemies largely do not respawn, and cleared camps are not repopulated. Missions are not repeatable, and there's no radiant quest system like in Skyrim to generate endless encounters. Although endgame activities include wrapping up leftover quests, exploring uncharted areas, solving puzzles, and confronting remaining bosses, players are now encountering the problem of having literally killed all the enemies in the game.
Despite getting hundreds of hours of enjoyment, some players are expressing concern. A Reddit user, gullibleterm399, whose post was upvoted over 2,900 times, warned that this issue "will destroy some people's enjoyment." They argued that Crimson Desert transforms from an action-adventure game into just an adventure game because the world eventually becomes empty of enemies. Gullibleterm399 reported facing this problem after 109 hours, with the main story finished and most forts liberated, making zones "too peaceful to even try out most endgame builds or cool maxed out gear variants." They also noted difficulty completing challenges due to the lack of enemies, sometimes resorting to "cheesing" tasks like the reedfield scarecrows or hoping not to accidentally kill random bandit patrols before a challenge is complete. This design also makes it difficult to extensively build up the two additional playable characters, as most players focus on Cliff during the main story, leaving fewer enemies for the other characters to fight by endgame. Developer Pearl Abyss has been responsive to player feedback and has significantly updated the game since launch, so there's hope that future updates will address these complaints.
Next up, the Super Mario Galaxy movie is already breaking box office records just days after its release. It has grossed $372 million in 72 hours against a $110 million budget, meaning it earned three times its budget back in just three days, making it the biggest movie launch of the year so far. This success virtually guarantees a third Mario movie, likely in 2029, following the established three-year trajectory of these films. The speaker hopes for the inclusion of even more characters from across Mario and other Nintendo games, perhaps competing in a tournament-like setting with crazy weapons. The speaker enjoyed the movie, praising its visuals and sound despite a simple story, though expressing annoyance at Roselina's limited role. For a deeper dive into the film's creation, an interview with Mario creator Shigeru Miyamoto and Illumination founder Chris Meledandri is available on IGN.com.
Finally, Sam Witwer, the voice and performance actor for Darth Maul, believes a Darth Maul video game should be made, a sentiment the speaker shares. Witwer, when asked about a cancelled Darth Maul game from 15 years ago and his interest in a new one, stated, "I've become convinced we could do an incredible story." Witwer is experienced in video games, including "The Callisto Protocol" and as Star Killer in the "Force Unleashed" games. Leaked gameplay footage from the cancelled third-person single-player action game "Maul," also known as "Battle of the Sith Lords," showcased Maul riding, fighting, using Sith powers, and his iconic dual-bladed lightsaber against Mandalorians, suggesting what a game could have been. While a new game is hoped for, Darth Maul is currently playable in "Star Wars Battlefront 2." Additionally, "Maul: Shadow Lord" is now streaming on Disney Plus and receiving positive reviews.