
Pragmata: Terra Dome (Sector 3) 100% Collectibles Guide
Audio Summary
AI Summary
This video guide focuses on collecting all the discoverable items within the Terror Dome sector of the game Pragmata, aiming for a 100% completion score. The guide breaks down the collectibles into those accessible on an initial playthrough and those requiring a later ability.
Upon entering the Terror Dome, players are directed to go left from the initial scaffolding and machinery. By jumping on suspended boxes and nearby machinery, players can reach a raised platform containing the first safe box, which holds 400 limb. The guide then points out that when encountering an incomplete staircase, looking up reveals a mini cabin figurine nestled in tree roots near the roof. After acquiring the first gen chip and climbing the de facto staircase, players should turn right, interact with a hologram wall, and find the second safe box inside, containing 300 limb. Lasers in this area can be deactivated by hacking a terminal outside.
Further exploration involves descending stairs from the Envirrolytics shelter shortcut. After dealing with enemies, continuing forward and turning right leads to an RM on the ground for balloons. Ignoring a locked door in the corridor, players should walk along the outside walls, proceed through a small rocky tunnel, and then ascend rock steps into the facility. Interacting with a hologram wall at a dead end will reveal a crusher enemy. Upon defeating the crusher, players can enter and find a chest containing the recursive learning mod.
Following this, players are instructed to jump onto elevated rocky terrain and head towards a filament across scaffolding. Using the limb eraser to enter, and after defeating enemies upon dropping down, a safe box will unlock, containing 700 limb. Immediately after collecting the second of three required gen chips, players can drop down on the left side of a walkway. After clearing out some walkers, a third safe box can be found, containing three upgrade modules. From this same location, by jumping on storage containers, players will see blue filament blocking a path. Clearing this filament and sprinting past rotating lasers will allow players to deactivate them, collect a new RM for the remote control car, and unlock a shortcut door.
Back at the meteorology sim lab shelter shortcut, a blue chest on the other side of nearby stairs contains the aggressive defense mod. At the Enviralytics shelter shortcut, a red gate can be opened with a gate key. Inside, players must navigate a laser trap by walking on branches and walkways above while fighting enemies. Once all enemies are defeated, the lasers deactivate, and a door opens to reveal a blue chest with the collateral damage mod and a pure Lunum chest.
After refighting the sector guard boss from sector 1, a chest containing more pure Lunum will be found. Turning right behind overgrown tree roots from this chest and proceeding to a wall, interacting with it reveals a hologram. Stepping inside allows players to open a safe box for 500 limb. Upon unlocking the limb regulator after the sector guard fight, players will be back above the central elevator chamber. Jumping and hovering left around printed overgrowth will allow players to collect the second safe box for the area, holding three upgrade components.
In the plant factory, after choosing between paths A and B, players will reach an area with three safe boxes. Two are accessible initially, but the third is locked behind a laser grid and requires returning via the opposite path and resetting the area with fast travel. A red gate in this area can be opened with a gate key, leading to a combat encounter rewarded with pure Lunum. Completing a final combat encounter in the AB testing lab leads to a room containing training data and a box with the cheap shot mod.
After using both regulators and clearing the elevator chamber, players can climb panels and tree roots to reach a new area. Riding the cleared elevator up reveals a mod on a ledge to the right of a new shelter shortcut, containing the precision shot mod. Entering soil research, players should go right in a darkened room to find a safe box with a cabin coin. After a cut scene on the beach, players should turn around, go past the tunnel, and then left to find blue filament to erase. Dropping down into the room below reveals more training data.
When unlocking a door with four locks after the third terminal and obtaining the first photon laser weapon, players will ride an elevator and fight three robots. Near the blocked doorway after the fight, looking up at the tree above the railing reveals a mini cabin figurine. In the following corridor, a bomber enemy blocks the fourth lock, but turning around reveals another safe box guarded by invisible creeper robots. After defeating these enemies, the safe box can be collected. Following the walkway outside after opening the fourth lock and carefully dropping down a trail of limb leads to a safe box containing more limb.
After riding an elevator down from the soil research shelter shortcut, players encounter their first jamming device. Facing away from the jammer, a hologram wall on the far wall can be passed through to find another safe box with limb. Just past the jammer, a block of filament can be broken down, leading to a small room with another safe box containing more limb. A locked door next to the jammer can be unlocked, leading to a fight with a cloaked creeper robot. Defeating it allows access to another safe box with three upgrade components. Further in, after a second jammer encounter, a large room with multiple doors leads to another safe box with upgrade components. Returning to the previous room and opening the locked door beside the unit printer, then turning left, breaking down filament, and jumping down leads to a room with an REMM for a swing and the third and final mini cabin figurine for the area, which can be accessed by shooting the container or using a riot blaster.
Looking into the security room from the upper level, players can collect two safe boxes before dropping down: one holding a cabin coin by crossing a small gap, and another with three upgrade components via a running jump and mid-air dashes. A hacking panel can be used to return to the upper level if needed. After the security room encounter, a chest with more pure Lunum is found. In the same room, jumping onto a small container and boosting towards a yellow hologram container leads to another safe box with limb after clearing filament. A hacking panel provides an exit.
In the terrarium, a red gate beside the boss room door may require a return trip for a gate key. Opening it leads to a gauntlet of bomber and creeper enemies, after which a door reveals a box containing pure Lunum and a storage expander for Diana. At this point, most areas of the Terror Dome should be 100% complete, except for the eco modeling lab, which will be missing one pure Lunum and one safe box, requiring the cleanse ability later.
To access the final collectibles, players should fast travel to the meteorology sim lab in the Terror Dome, head back outside, and drop down the railing on the right. After dealing with walkers and a cluster of dead filament, Diana's cleanse ability can clear it. Walking through reveals a safe box with a cabin coin. From this box, a ledge with a zipline can be reached by activating a panel and quickly jumping to a block. Taking the zipline leads to the final chest containing lunum, completing all collectibles in the Terror Dome.