
Thick as Thieves - Official 'Welcome to Kilcairn' Gameplay Overview
Audio Summary
AI Summary
Jeff Hickman, game director for "Thick as Thieves," introduces the stealth action game set in Kilcairn, an early 1900s world where magic and technology collide. Players arrive as a new thief, aiming to join the legendary Thieves Guild, but quickly get entangled in deeper politics.
The journey starts in a thieves' den, serving as a safe house for contracts and information. The map of Kilcairn is the gateway to missions. Players can currently play as "the Spider," known for mobility, with "the Chameleon" unlockable later. The first chapter features two maps: the Constable's Guildhall and Elway Manor, filled with secrets and riches.
Players navigate these shadow-filled maps, confronting constables, advanced security, and the ethereal "Hauntstable." Stealth is central, described not as a binary state but a dynamic interaction with the environment and guards. Players must read shadows, light, guard attention, and noise, actively shaping situations by creating distractions or cutting lights.
The game supports solo play and co-op, allowing coordinated takedowns and revives. Gear like slither sap, smoke bombs, and the pickpocket ferry aid in bypassing defenses. Heists are replayable due to shifting security layouts and guard configurations across difficulty levels. Escaping with loot funds gear, cosmetics, and upgrades. Players are encouraged to wishlist the game on Steam.