
Dropping Game Pass's Price Is a Great First Step to Fixing Xbox's Problems
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Microsoft’s new gaming CEO, Asha Chararma, has made a significant move by reducing the price of Xbox Game Pass Ultimate from $30 to $23 per month, and PC Game Pass from $16.50 to $14. This reduction is notable as it's rare for a major streaming service to lower its monthly price, especially without introducing a catch like an ad-supported tier. However, new Call of Duty games will no longer be available on Game Pass on day one, instead being added a year later. Even with this change, the total cost for 12 months of Game Pass Ultimate at $23, plus a $70 day-one copy of Call of Duty, is still $14 less than 12 months of the previous all-inclusive Ultimate at $30. This change is seen as a positive for gamers, correcting a past decision to raise prices by 50% last October, which was viewed as tone-deaf given rising inflation and essential living costs.
Chararma, an admitted gaming outsider with a background in AI, has earned praise for her swift and bold actions. Her tenure began with skepticism due to her lack of gaming industry experience and the challenging landscape of the current console generation, marked by layoffs, studio closures, project cancellations, and hardware price increases. Her first actions—scrapping an unpopular marketing campaign and implementing this substantial Game Pass price cut—suggest she is willing to challenge previous strategies and make significant changes. This approach is seen as a way to quickly rebuild trust with the Xbox and broader gaming communities through decisive actions.
Looking ahead, Chararma has indicated a desire to evolve Game Pass into a more flexible system, which would offer gamers more options. Reports suggest she is considering a tier exclusively for first-party games, which could be appealing if priced correctly, perhaps around $15 a month for day-one releases. Another suggestion is a voucher/reward system for the existing Xbox Game Pass Premium tier, priced at $15 per month, which doesn't include day-one releases. This system would reward subscribers with one day-one new release download for every three months of subscription, with vouchers accumulating and rolling over. This would incentivize loyalty and provide a pathway for premium subscribers to access new games, while still offering reasons to upgrade to the Ultimate tier.
Beyond Game Pass, two other critical areas for Xbox that need addressing are hardware and exclusivity. Regarding hardware, the current $600 price point for consoles like the Series X (and PS5) is a significant barrier for many consumers and the industry as a whole. While services have different cost structures than hardware, Chararma is encouraged to consider lowering hardware prices, similar to her Game Pass initiative. The Xbox Series S, once an affordable entry point, is also deemed too expensive for many households. Despite Sony's pricing strategy, Xbox is urged to act independently, especially given that the PS5 significantly outsells the Series X when both are at the same price. It's proposed that the 1TB Xbox Series X digital version be reduced to $500 and the 512GB Series S back to $300, echoing the prices from the beginning of the console generation. This aligns with Chararma's stated commitment to "celebrate its roots" and renew focus on the console.
The second area is defining exclusivity for Xbox. Unlike Nintendo and Sony, whose exclusivity strategies are clear, Microsoft's approach has been inconsistent. Some Xbox games arrive on PlayStation on day one, others months later, and some a year later. The only consistent element is that every first-party game launches on PC on day one. Chararma is called upon to clarify Xbox's exclusivity policy, potentially by ensuring all Xbox Studios games launch on Xbox and PC on day one, followed by PlayStation and/or Nintendo platforms a year later, without exceptions.
These proposed changes, though ambitious, are seen as feasible given Chararma's willingness to make bold decisions early in her tenure. A strong and healthy Xbox is beneficial for the entire gaming industry, and there is hope that Chararma will continue to drive significant positive changes.