
007: First Light - The Final Preview
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James Bond is no stranger to video games, but many titles have prioritized action over the character's signature stealth and social charm. IO Interactive's *007 First Light* aims to change that, leveraging the social stealth and open-ended design of their *Hitman* series for a new Bond origin story. This ambitious reboot focuses on Bond's early days as an MI6 recruit, detailing the missions that earned him his 00 status.
The preview featured three missions: Iceland, MI6 training in Malta, and a gala infiltration in London. *First Light* leans into the slick, punchy style of Pierce Brosnan and Daniel Craig's eras, balancing *Hitman*'s choice-driven gameplay with a structured, narrative approach akin to *Uncharted*. It's a character-focused stealth-action adventure emphasizing Bond's development as a spy, even when things go awry.
Stealth is paramount, with players encouraged to avoid suspicion. Should detection occur, players must contain the situation, though encounters are generally isolated to prevent mission failure. Firearms are a last resort, with melee combat being a preferred, albeit sometimes cumbersome, option for takedowns. The game incorporates Bond's gadgets, like the Q-Watch and Q-Vision, for hacking and environmental manipulation, creating distractions and setups similar to *Watch Dogs*.
However, *First Light* adopts a more momentum-driven stealth approach than *Hitman*'s slower, more deliberate pace. Players won't linger to study routines or devise complex solutions, and familiar actions like hiding bodies are absent. The focus is on quickly reaching objectives and exfiltrating.
The London gala mission exemplified the game's more open-ended design, allowing for social engineering and stealthy infiltration. Using Bond's wit and charm, players can bluff guards and leverage gathered intel for unique gameplay moments. This "bluff" skill turns Bond's quips into a mechanic, leading to humorous and slick social stealth scenarios.
Combat, termed "License to Kill," becomes necessary in certain situations, offering both lethal and non-lethal options. The shooting mechanics are described as great, with creative combat possibilities like disarming enemies or using environmental objects. The game concludes missions with style, reminiscent of classic Bond chase scenes.
Beyond the main campaign, a "Taxi Mode" offers standalone, open-ended missions with various twists, encouraging experimentation with different methods and outfits. *007 First Light* appears poised to deliver an exciting, character-driven Bond adventure with charm, wit, and raw energy.