
Pragmata: Mass Production Array (Sector 2) 100% Collectibles Guide
Audio Summary
AI Summary
This guide provides a comprehensive walkthrough for finding all key collectibles in Pragmata's second sector, the mass production array, to achieve a 100% map score. While not every file and hologram is required, players must locate every safe box, read earth memory, and upgrade. Cabin buddies are also included as a bonus.
To begin, the Limb Eraser is essential for the first two safe boxes at the test site entrance, and it's acquired in this level just before hacking the final antenna in the Limb Recycling Center. After obtaining it, return to the main street. On the left side, a diner entrance is blocked by a botched print; use the Limb Eraser to clear it and find a chest with a cabin coin. Directly across the street, at the Novell shop, erase the Limb blocking the entrance to find another safe box containing filament. The final safe box in this area is accessible after returning to the test site from the business district. From the roof where a bridge extends, look right to spot a chest on a rooftop below; use the jetpack to reach it for an upgrade component.
The shopping district introduces Pragmata's red zones, which are high-difficulty combat areas offering significant bonuses. A red key is required to enter these zones, found on a counter in the next room after picking up the riot blaster. Using the blaster in the red zone can make the battle easier. Surviving the combat allows access to the first chest, yielding pure lunum.
In the section after acquiring the red key, ascend until a hallway with moving lasers appears. Turn left where a walker enemy emerged, then use the zip line to reach a high ledge. Drop down into a small room at the end of the laser hallway to find a chest with the extended breach mod. Another zipline near the laser hallway leads upwards. From where you land, look to the top left wall to find a singing cabin buddy. A few steps away is the first multi-hack power-up. Proceed through the bookshelves to fight walkers, and after defeating them, open the chest around the corner for filament.
From these rooftops, descend to the antenna for hacking. Across from it is a small opening blocked by bad filament. Return here with the Limb Eraser, then glide over to open the way, revealing a safe box with two upgrade components. After hacking the beacon, proceed through the next door to find two side-by-side boxes: one with pure lunum and the other with two upgrade components. Upstairs from this room, locate grey ledges in the corner and climb them to find a fake wall. Deactivate it to reveal a secret room with a close-quarters fight. Winning this battle grants access to another safe box containing lunafilament.
The next area is a tight warehouse. After passing a laser wall, a walker disguised as a mannequin will attack. Defeat it, then make a U-turn to climb to the ledge above where the bot was hidden. Hack the panel to open the laser wall and check the guarded chest for a cabin coin. The Read Earth memory is visible upon entering the warehouse; it can be found just around the next bend, past the mannequins, by turning left and hopping over boxes. Exiting the warehouse into a safe room, a blue chest ahead contains the close quarters mod.
In the side alley, climb blue ledges and defeat a flying enemy. Hop to the right to find a chest with the Relay Amplifier mod. After activating the beacon, look across the gap for a zipline. Glide over and take it up, passing a safe box. Drop down to open it and collect a cabin coin. Hop over the fence below to grab another Read Earth Memory. Dropping to ground level initiates a large fight; defeating all bots unlocks a chest with the long-range targeting mod. Return to the high ground where the last safe box was located, which is the critical path. Before continuing, look across to the truck jutting out above the safe box to spot a mini cabin buddy.
In the business district, after extending the short bridge by the beacon, drop down to the street instead of crossing. Go through the shutter and check around the taxi for a safe box containing filament. In the same room, climb up to find a cartridge holder in the red cylinder, providing an extra healing slot. Exiting this chamber leads to a room with a shelter shortcut connecting to the short bridge, and a chest with pure lunum. Exit the safe room opposite the bridge, turn right, drop to the ground, and check by the taxi for another safe box with upgrade components.
With the Limb Eraser, return to the drop-down spot, but this time, stay on top and open the way forward. A lift leads to a platforming section. Use the red hacking console to move platforms, pausing halfway at the second red bus. Look back to see a safe box across the way; glide over to open it for more limb. Continue to the top of this section. After using the Limb Eraser, head to the previously blocked ledge. From here, reach the hacking node used earlier to shift platforms and access the Read Earth memory at the top.
The street level of the business district features another red zone. A red key is needed, either from another level or won from the Cabin bingo board in the shelter. A tough fight awaits inside, yielding the pocket refinery mod and some pure lunum. Just past the red zone entrance, a zipline is blocked by bad limb. Use the eraser and take the zipline up to find dead filament. These red clusters cannot be deleted until Sector 5 is completed. Upon completion, return to use the cleanse ability to blast them away, freeing chests containing a cabin coin and limb.
In the limb recycling facility, proceed until a silo leading to a lower area is reached; a Read Earth memory is on top. Before dropping down the silo, continue down the hallway to find another fake wall. Behind it is a safe box full of Luna filament. Immediately after the silo fight, look right after going through the shutter to find the last cabin buddy dancing in a cabinet. In this same room, hop on a box in the corner and go through a vent into the next room. Before dropping down, walk to the safe box to get a cabin coin. The final safe box is in the room with the laser ramp. After passing it, turn around and hack the panel to turn off the lasers, which also deactivates the laser gate on the ledge next to the ramp. The safe box up there contains Luna filament. This concludes all key collectibles in the mass production array, ensuring a 100% score.