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Last summary: Jul 6, 2026

The acquisition of Mojang by Microsoft in 2014 brought significant changes, not all of them positive. Lead developer Jeb noted that the acquisition led to a period of low morale, with colleagues openly crying. Microsoft introduced stressful performance targets, and the founders, including Notch, all left within months. Mojang employees faced pressure from Microsoft's time zone difference, leading to late-night meetings, and a constant feeling of needing to defend their work. A controversial proposal to add tornadoes, which could destroy player creations, exemplified the disconnect with Microsoft's corporate culture. Furthermore, the tradition of a $12,000 Christmas bonus for employees was eliminated by Microsoft, despite executive bonuses remaining high. The creative process at Mojang was described as being filtered through layers of corporate bureaucracy. The game's community also presented challenges. When Mojang announced concept features for the 1.19 update, they were unable to complete them all due to unsustainable workloads, a fact they admitted publicly. This led to community harassment on social media, with some public-facing employees receiving death threats. The community's tendency to treat any random statement as a promise for new updates or to inflate minor issues into drama was highlighted. For instance, when a developer shared personal excitement about the game's future, it was misconstrued as an announcement of unrevealed updates, prompting a clarification from the developer. Similarly, a new head of vanilla Minecraft, Katie Scott, faced harassment based solely on her past work experience at studios known for microtransactions.
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