
Zelda Ocarina Of Time remake ๐ฅ
Audio Summary
AI Summary
The speaker discusses the highly anticipated rumor of a remake for *Ocarina of Time*, acknowledging it's currently just a rumor but expressing a desire to dream about its potential. *Ocarina of Time*, released in 1998, is described as an exceptional and cult game, considered by many to be one of the best games of all time, and a significant "heart game" for the speaker.
The timing of this discussion is linked to recent statements from Monolith Soft, Nintendo's partners on the *Zelda* series, who expressed a desire to play a more important role in the future of *Zelda*. Monolith Soft has previously worked on *Skyward Sword*, the *Breath of the Wild* DLC, and *Tears of the Kingdom*. The speaker interprets this information, combined with a credible insider's previous accurate Nintendo leaks, as a sign that an *Ocarina of Time* remake is likely and could be ambitious, especially if Monolith Soft takes a central role.
The speaker emphasizes that a remake should aim to be a "real remake" that captures the original game's revolutionary "emotion." While it's impossible to replicate the "wow effect" of discovering *Ocarina of Time* on the Nintendo 64 in 1998, given how much games have evolved (citing *Breath of the Wild* and *Tears of the Kingdom* as examples of larger-scale games), the remake should enhance the dream and remain faithful to the original feeling.
A key expectation is for the remake to adopt the successful open-world recipe of *Breath of the Wild* and *Tears of the Kingdom*, but with improved graphics made possible by a potential Nintendo Switch 2. The speaker also hopes for added content, similar to how content was expanded in *Breath of the Wild* and *Tears of the Kingdom*. Nintendo's challenge will be to understand the original context of 1998 and translate that emotional impact to today's gaming landscape, considering the evolution of the *Zelda* series and the video game industry.
The most difficult aspect will be generating the same level of emotion while telling the story faithfully, yet adding new elements. The speaker specifically desires an improvement in dungeons, which were a crucial part of *Ocarina of Time* but were less prominent in *Breath of the Wild* and *Tears of the Kingdom*. The idea is to recognize the original dungeons but improve them, similar to how Capcom remade *Resident Evil* with new zones, rooms, and puzzles within familiar settings. The Temple of Water is highlighted as a dungeon that could be made even more impressive and given greater dimension. The possibility of adding optional, shorter, or supplementary dungeons, akin to the shrines in recent *Zelda* titles, is also suggested.
Beyond modernizing gameplay and visuals, adding new content, especially in the dungeon department, is seen as vital to nourish the experience. The speaker acknowledges the challenge of appealing to both new generations of players who only know *Breath of the Wild* or *Tears of the Kingdom*, and older players who experienced the original's impact. However, with the power of a potential Switch 2, the game could be incredible.
Further imaginative possibilities include expanding existing ideas, like the "sculptorador," and introducing new environmental elements. While *Tears of the Kingdom* had deep depths and celestial areas, it lacked a marine world. The speaker suggests expanding on the Water Temple and the Aquatic ability to explore this idea.
Ultimately, the core message is to improve and expand upon the original while preserving its emotional essence. The speaker reiterates that *Ocarina of Time* was an international revolution that inspired many subsequent games, making its remake a sacred endeavor. Trust is placed in Nintendo's ability to create magic and leverage nostalgia effectively, drawing parallels to successful remakes like *Resident Evil*. The opening scene, Link's first encounter with Navi, and the vastness of Hyrule Field must be meticulously crafted to evoke the same powerful emotion as in 1998. The speaker concludes by emphasizing that *Ocarina of Time* deserves a remake of significant scale, but expresses fear of it being "abused" and not respecting the original's sacred status, much like initial fears surrounding the *Resident Evil 4* remake. The remake must be "sublimated" and "densified" while remaining respectful.