
20 Insane Things Games Did That NOBODY NOTICED
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This video highlights 20 insane and often unnoticed details hidden within various video games.
Starting with Grand Theft Auto 5, if a player shoots another player character's house, they will receive a text message asking them to stop. This includes a specific text message for rocket launcher attacks. This small detail showcases the developers' attention to seemingly pointless yet humorous interactions.
In Pragmata, a new Capcom IP, idling in the shelter hub for too long will trigger an 8-bit recreation of the character Hugh jumping and shooting, styled after the original Mega Man, complete with matching sound effects and the Mega Man death sound when the sprite disappears.
Arkham Knight features a '60s Batmobile Easter egg. In one of the DLC racetracks, driving the 1960 show Batmobile to a specific off-track spot will cause a projector to display a scene from the cheesy 1960s Batman TV show.
The original Splinter Cell includes a detailed fish tank in mission five. Shooting the tank causes water to visibly leak and the water level to lower corresponding to the bullet hole. A second shot shatters the tank, and the fish even move to stay in the water.
Red Dead Redemption 2, known for its extreme detail, also features realistic water physics. Shooting troughs of water causes them to leak from the bullet hole. Similarly, shooting holes in small boats will cause water to seep in, eventually sinking them, with more holes leading to faster sinking.
Metal Gear Solid 3 has a detailed rope bridge in its opening sequence. Players can shoot individual ropes to make the bridge more unstable, causing enemy patrols to tumble into the water below. This trick is useful but dangerous, as Snake can also fall if he steps in the wrong spot.
Mind's Eye, despite being described as a terrible game, boasts highly detailed flat tires. Shooting a tire causes it to deflate realistically and bend like soft rubber, a level of detail often overlooked in other games where flat tires are merely visual effects.
Kingdom Come: Deliverance 2 incorporates a humorous detail related to alchemy. If the player attempts alchemy while drunk, their hands will shake, and vision will blur. While this usually just makes concocting potions harder, attempting to make gunpowder while intoxicated will result in an explosion, killing the player due to the open flame on the workbench.
Metal Gear Solid 2, particularly the tanker section, is full of insane details, including the famously realistically melting ice cube. Another example is found in Shell One, where shooting pots and pans in a specific order plays the notes "dome," alerting nearby guards.
Near Replicant features a unique reaction from the character Kaine. If the player attempts to look up her skirt, she will angrily yell at them and then attack. This stands in contrast to other games that simply call out "pervy players."
Resident Evil Re:Verse includes a bag-headed zombie in the medical area. After implanting replacement organs, the zombie comes to life but cannot bite due to the bag over its head. Furthermore, it will suffocate and die on its own after a short period of walking, eliminating the need to waste ammo. Another detail is Grace, an FBI agent, unloading her weapons when idling in a safe room, showcasing realistic gun safety instincts.
In Metal Gear Solid 5, a tragic detail involves Kazuhiro Miller. Ocelot warns that Miller only has three days to live. If the player waits for three in-game days before rescuing him, the cutscene changes, and Miller is found dead, resulting in a mission failure.
Lego Marvel Superheroes features Wolverine's adamantium skeleton. When other heroes take too many hits and are zapped into their skeleton form, they show bright white bones. Wolverine, however, displays a dark metal skeleton, reflecting his adamantium-infused bones.
Crimson Desert includes a detail where dropped food attracts animals. More surprisingly, nudging NPCs carrying harvested food will cause it to fall. If not picked up by the NPC, animals will quickly eat it, suggesting that the carried items are not merely fake props.
Metroid Prime exhibits impressive first-person perspective details. Lightning flashes cause a brief reflection of Samus on her visor. Additionally, raindrops on the visor realistically cascade and change depending on the viewing direction; looking up causes faster, more frequent drops, while looking down blocks the rain for a clearer view.
Resident Evil 6, despite being less loved, has an easily missed detail. In Chris Redfield's campaign, a news crew films his BSAA team arriving in an infected Chinese city. Later, in Leon's campaign, eagle-eyed players can spot this same news broadcast on mounted screens on an airplane, showing Chris and his team from the cameraman's perspective.
Space Marine 2 features absurdly detailed bullet casing physics. The large casings ejected from bolters fall realistically, and even metal gratings are fully modeled. Casings will tumble into grates, getting caught or slipping through depending on the angle, a detail usually only noticed upon close inspection.
In Death Stranding 2, Sam is modeled as right-handed. When he throws objects with his right arm, they fly further and more accurately than when thrown with his left arm, a subtle detail that acknowledges handedness, unlike most games that assume symmetrical protagonist abilities.
Marvel's Spider-Man 2 allows Peter Parker to solve a Rubik's Cube mid-air. While diving, holding down and square will make him pull out and solve a Rubik's Cube, earning an XP bonus. Miles Morales performs a smartphone trick instead.
Finally, in Ready or Not, the second mission involves raiding a streamer's apartment. The streamer's setup includes a working webcam that shows the player's team, and looking at the computer monitor reveals live reactions from chat viewers. The webcam can also be shot out, affecting the stream. This detail is likely a reference to "swatting."
The video concludes by encouraging viewers to share their favorite inconsequential secret details in the comments.