
Levelling Alts Has NEVER Been Better: Get From 80-90 In Midnight
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This guide outlines four methods for leveling alternate characters (alts) from level 80 to 90 in Midnight, along with preparatory steps to enhance the process. While three methods focus on speed, one offers a different, more integrated approach.
Before embarking on any leveling route, several XP buffs can be stacked. The Warband Mentor buff provides a 5% bonus for each character already at level 90, stacking up to 25% from five characters. War Mode can offer 15-25% extra XP from kills and quest hand-ins, depending on faction balance. The Darkmoon Faire, when active, offers a Darkmoon Top Hat for a 10% XP and reputation boost. These hats are purchased with Warbound Darkmoon Prize Tickets, allowing players to stock up on any character and transfer them to levelers. A quick way to acquire 100 tickets is to buy 100 Darkmoon Dagger Moth fish from the auction house, trade them for a Faded Treasure Map at the Darkmoon Island fishing vendor, and then find the four clues and stash. Additionally, Darkmoon quest items can be bought from the auction house and handed in for more tickets and about 90,000 XP, ideally after level 81. Mysterious Wisdom bottles from previous events also provide a 10% XP boost and are not time-locked.
For gear, players can acquire four pieces of item level 180 gear at level 81 from Renown Quartermasters for 25 Voidlight Morsel each: a head from Eversong, neck from Zuldazar, waist from Harendar, and hands from Voidstorm. The remaining slots can be filled via the auction house by filtering for the current expansion and the 81-82 item level bracket, or by checking the Warband for any BoEs.
**Route One: The Established Method**
This method, popularized by creators like Zoras, takes approximately 3 to 5 hours. It begins with grinding to level 81 in Kazalgar, either on bees outside Cinderbrew Meadery or elite mobs on Siren Isle. Once level 81, players skip the Midnight intro via the Image of Leadin dialogue option. The core involves running all 10 delves on Tier 1, picking up and completing every Delver's Call quest at the entrances but **not** handing them in immediately. This is crucial for banking them for later. In total, there are 10 Delver's Call quests (eight from original delves, one from the Dark Way in Silvermoon, and one from Parhelion Plaza on Quel'thalas).
After completing these quests, players proceed to quest through Eversong, Zuldazar, and into Harendar, skipping dungeon quests and aiming for around level 87 or 88. The exact stopping point depends on the number of Warband Mentor stacks. At this point, War Mode should be enabled for the XP boost, and all 10 banked Delver's Call quests are handed in. The War Mode bonus applies to these hand-ins, providing a significant XP surge, potentially covering two levels. Finally, at level 89, players head to Silvermoon to learn a Midnight crafting profession (tailoring and engineering are currently the easiest and cheapest). Filtering the recipe list by "first craft bonus" and crafting everything listed will provide enough XP to reach level 90, as this is capped at about 70% of a level. Upon reaching 90, players can speak to Sora Dormy in the main inn on a sofa to the left of the door to skip the rest of the campaign.
**Route Two: Turn Your Brain Off (Solo Delve Grind)**
This method is ideal for players who prefer minimal quest reading. It involves heading to Shadowguard Point in Voidstorm and repeatedly running this delve solo on either Tier 1 or Tier 2 (Tier 2 offers 10% more XP with little added difficulty). At the start of each run, click Valyira's campfire for a 5% main stat buff. Mount up and pull approximately seven Shadowguard Steelsoul elites, drag them to a line-of-sight spot to clump them, and then quickly defeat them. Leave the delve and repeat. Each pull grants about half a bar of XP, and the mobs drop considerable loot, including sellable BoEs. The "Speedy Auto Loot" add-on is highly recommended. This route achieves a level every 20-30 minutes, but it's most effective only when the "Calamitous Story" event is active (which rotates every three days). Other variants of the event offer significantly less mob density and XP. The advantage is that it's instanced and solo, avoiding competition or lag.
**Route Three: Follow the Arrow (Add-on Guided)**
For players on their fourth or fifth alt who want to avoid routing decisions, the free "Follow the Arrow" add-on by Haroldan (similar to Rested XP) is an excellent option. It provides an on-screen arrow guiding players through the optimal leveling path. The 80-90 mode mirrors Method One, covering delves, Eversong, Zuldazar, Delver's Call stacking, and first-time crafts, but runs delves on Tier 2. It removes all decision-making, even warning about auto-hand-in add-ons before Delver's Call quests. Average player time is 4 to 4.5 hours, potentially longer if Delver's Call quests are accidentally handed in early. Highly experienced players have completed this in about 2 hours with optimal prep.
**Route Four: The Integrated Approach (Reputation and Lore)**
This is the personal method favored by the guide's author. Instead of wasting XP from weekly quests on a main character at level 90, these are completed on an alt below level 90. This ensures that all rewards—reputation, gold, and XP—are fully utilized. For example, the Silvermoon Court weekly, packed with quests, provides standard XP per quest. Running these with a Prey Hunt active yields stacking progress: 20,000 XP, 75 Coffer Key Shards, 1,000 Prey Seekers Journey, and an Aspiring Prey Seekers Chest (containing gear). This simultaneously provides XP, account-wide prey progression, and Remnants of Anguish for cosmetics. Four Prey Hunts are available weekly, with more random ones possible. Players can also progress "defeat every prey character" achievements.
Other world activities like defeating rares and opening treasures also grant reputation and XP, contributing to zone achievements. Completing zone side quests offers significant faction reputation and Lore Master achievements. Midnight's side quests are highlighted for their narrative quality, fleshing out zones beyond the main campaign. Some weekly sources, even when completed on an alt below level 90, can drop level 90 gear, providing a head start. The author's personal strategy is to pick one or two zones and complete their side quests from 80 to 90. While slower, this method results in reaching level 90 with substantial renown, Lore Master achievements, prey progression, sorted gear, and a more immersive gameplay experience.
**Quick Tips:**
* The "Personal Key to the Argent Tournament" toy (15-minute cooldown) teleports players to the Argent Tournament, and leaving teleports them to Silvermoon, providing a quick way to return to Silvermoon on command, especially when paired with a player housing teleport.
* A "leave delve macro" (available on the guide's website) allows for quick exits from delves with a single button press.