
Crime Scene Cleaner
Audio Summary
AI Summary
The speaker, Jack the Guy, introduces a game called Crime Scene Cleaner, which he has had downloaded on Steam for about a year. He begins playing, noting the game's premise involves a desperate person taking a suspicious cleaning job. The introductory narration suggests that while hard work might not be enough to make ends meet, one short call can change everything, posing the question of whether one should take such a call.
The player character receives a message from someone named "Dear," who states they "needed to bail" and instructs the cleaner to go to apartment 23, where a key is hidden near the door and money is inside. The cleaner is given tasks: collect Tyler's payment, dispose of bodies, and find a way into apartment 23. The player quickly realizes that this isn't just a simple cleaning job; they are involved in helping someone avoid punishment for murder, making them culpable.
Upon entering the building, an eviction notice is visible, stating tenants must vacate within 90 days as the estate was sold to Ruth LS Development Group for an exclusive residential complex. The player finds a note from a neighbor complaining about loud music and shady friends, indicating a tough neighborhood. The key for apartment 23 is found near a box.
Inside the apartment, the player is confronted with a gruesome scene. The game introduces cleaning mechanics, primarily using a sponge and later a mop, along with buckets of water and detergent. The goal is to wipe off bloodstains, dispose of trash, collect evidence, and move furniture back to its original place. The player struggles initially with the controls and understanding how to use the cleaning tools, particularly the tap for water.
As the cleaning progresses, the player discovers items like a wedding ring and money. The game features collectibles, some of which are crime evidence that must be taken to avoid mission failure. The player expresses frustration with the extent of the mess, likening it to a "Jackson Pollock" painting due to the amount of blood. A phone call occurs between the person who hired the cleaner and another individual, implying that one of the victims is dead and the other is "screwed."
The player learns to use the tool wheel to access buckets and detergents. The water in the bucket gets dirty, requiring refills. The player speculates about potential upgrades, such as a "super mop" that could clean large areas quickly. The tasks include getting rid of trash (0% done initially), collecting evidence (1 of 5 found), and moving furniture (4 of 20 moved). The player accidentally spills water and dirties cleaned areas, adding to the challenge.
The distinction between a sponge and a mop is explored, with the mop seemingly more effective for larger areas and floors, while the sponge is better for upholstery. The player questions why they would ever use a sponge if a mop does more. They also wonder about the proper disposal of trash items that don't fit in a garbage can.
The player continues to clean, expressing disgust at the violence of the murder ("turned him into a soup") and the sheer amount of blood. They joke about just spreading the blood around to make the walls appear red, rather than cleaning it. The player notes the job is tiring and expresses a desire for cleaning ability upgrades. They mention that they were reminded to play this game by a comment on a previous video, "Leave it Alone," where they had also wished for upgrades to speed up repetitive tasks.
More items of evidence are found, including drugs and a note indicating Tyler owed someone a lot of money, which was the cause of their "beef." The player accidentally knocks over the bucket, spilling dirty water and causing more mess. They realize that some furniture pieces have specific spots they belong to, while others do not.
The player laments the extent of the job, comparing it to being a favor for "criminals" and suggesting they should be paid a million dollars for the culpability. They notice their own footprints are dirtying the cleaned areas, prompting a more methodical approach. The game provides visual cues for where items belong when furniture is selected.
The player discovers a skill tree, which can be accessed at the end of a level. Upgrades include increased strength, improved mop ability to clean difficult stains, and mops getting stained slower. The player is excited about these upgrades, envisioning how they will make future cleaning tasks faster, similar to "House Flipper."
A "murder weapon" is found, described as a letter 'T', which the player jokes stands for "time to kill." After cleaning 95% of the blood, the player completes the blood cleanup task (100%). They find Tyler's payment and other hidden money. The task list still includes disposing of bodies and trash. The player assumes the bodies go into their car trunk.
A shocking discovery is made: there's a second room upstairs with more blood and two additional bodies, meaning the player had only completed cleaning the first room. The player expresses frustration at the lack of order in the murders and the additional work. They find a cannabis growing operation and $700, joking about selling drugs on the side. The player reflects on the moral implications of their actions, stating they should never have gotten involved.
The player continues to clean, noting the ineffectiveness of the mop on certain surfaces and the need for a sponge on fabric. They learn that the sponge is faster for fabric. The game provides an auto-complete feature for cleaning areas when close to finishing, which the player appreciates. The player is disturbed by the details of the crime, including the victims being students and the "art" made with blood.
The player manages to dispose of all three bodies by throwing them out the window into their truck below, which they find amusingly efficient. They struggle to find the last few pieces of trash to reach 100% completion, getting stuck at 93% and then 99%.
After completing the mission, the player receives a phone call from "Mr. Kavalsolski," who delivers good and bad news. The bad news is that Rob's boss, "Big Jim," found out about what happened. The good news is that Big Jim is impressed by the cleaner's skills and will likely hire them. The player expresses dismay at Tyler for getting them involved in such a situation.
With four skill points, the player considers upgrades: increased speed for mops and sponges, carrying an additional mop or sponge, or increased resistance for sponges to get stained slower. They choose the "less stained" option for sponges and select an upgrade that increases all stats by 30%. They also note that later upgrades include mops and sponges no longer leaving bloodstains. The player concludes the episode, finding the game fun and therapeutic, appreciating the story elements and skill tree, and expresses interest in continuing if viewers desire.