
EVERYTHING ABOUT THE SULFUR CUBE IN THE NEW MINECRAFT UPDATE! (Farms, Secrets, Drops + More)
Audio Summary
AI Summary
The sulfur cube is a new passive mob found in the sulfur cave biome. To prevent despawning, players must interact with it using a bucket and then place it down. Once bucketed, it will never despawn. Sulfur cubes come in two sizes: large (8 health) and small (4 health). Small cubes are babies and will grow into large cubes after 20 minutes in-game. Feeding a golden dandelion to a small cube prevents it from growing. Hitting a large cube splits it into two smaller ones.
Sulfur cubes are unique because they are "hungry" and will follow and eat any block held by a player or placed on the ground. Once a sulfur cube eats a block, its AI is lost, it becomes immune to most damage types (cannot be split by hitting it), and it can then be led with a lead. The block inside can be retrieved by using shears on the cube (which produces a unique sound) or by offering another block, which causes the first block to be spit out. Sulfur cubes do not drop anything when killed unless they have a block inside, in which case the block is dropped.
Breeding sulfur cubes involves hitting a large cube to split it into two smaller ones. These babies will then grow into adults in 20 minutes, allowing for continuous multiplication. This makes them the first mob in the game that is "bred" by "unaliving" it.
Redstone interaction with sulfur cubes is also possible. Dispensers can insert blocks into a cube or remove them with shears. Dispensers can deploy bucketed sulfur cubes but cannot pick them back up.
The most complex aspect of the sulfur cube is its archetypes. By inserting different types of blocks, the cube's properties change, primarily affecting how it moves when hit or dropped. Not all blocks can be inserted; generally, full blocks work, while partial blocks like walls, slabs, or staircases do not. Some "weird" blocks like lecterns or slime blocks also don't work. There are 12 unique archetypes:
1. **Bouncy (Rubber Ball):** Achieved with any wood block. The cube bounces significantly when hit or dropped from a height.
2. **Slow Bouncy:** Achieved with any stone-type block. Bounces less and moves slower than the bouncy archetype.
3. **Fast Sliding (Hockey Puck):** Achieved with any ice block. Does not bounce but slides quickly and continuously when hit, as if on ice.
4. **Fast Flat (Golf Ball):** Achieved with blocks like moss, sponge, or corals. Moves quickly when hit but doesn't bounce much.
5. **Beach Ball:** Achieved with any color wool block. Falls slower than the player, bounces upward when hit, but not much on the ground. Moves quickly.
6. **Slow Sliding (Curling Stone):** Achieved with mushroom-type blocks. Slides like a hockey puck but is heavier and moves less.
7. **Medicine Ball (Slow Flat):** Achieved with many resource blocks (e.g., iron, gold). Extremely heavy, barely moves when hit, and sticks to the ground.
8. **High Resistant:** Achieved with soul sand or soul soil. Moves very little when pushed due to high drag.
9. **Regular (Football):** Achieved with dirt, mud, or concrete powder. Exhibits default, moderate movement and bounce, suitable for generic mini-games.
10. **Sticky:** Achieved only with honeycomb. Sticks to surfaces and moves slowly. When a sticky cube hits a wall, it adheres rather than bouncing off.
11. **Magma Block:** Achieved with a magma block. Damages other mobs on contact, replicating the effect of standing on a magma block. The damage is minimal but can be useful in mob farms.
12. **Explosive:** Achieved with TNT. This is the most famous archetype. Hitting it with non-fire-causing items does nothing. However, if it touches fire (from flint and steel, fire aspect weapons, or even a nearby fire source), it ignites with a 6-second fuse, similar to regular TNT. This timer allows players to hit the cube and launch it away before it explodes. Explosive cubes can also ignite if they slide across redstone dust, or if the redstone dust they are on is powered. They can also create chain reactions, where an ignited explosive cube will ignite other nearby explosive cubes, though the fuse timers for subsequent ignitions are random, not fixed at 6 seconds.
Movement mechanics are also influenced by where the cube is hit (e.g., center vs. corner) and the damage dealt by the hitting item (e.g., a sword moves it farther than fists). Projectiles like arrows also move cubes, while snowballs (dealing no damage) do not. Enchantments on weapons affect cube movement.
Sulfur cube farms can be set up in two main ways:
1. **Simple Pen Farm:** Keep cubes in a pen, hit adults to split them, and wait 20 minutes for babies to grow. Baby cubes can be fed slime balls to speed up their growth, but adults ignore slime balls. Always re-bucket cubes after growing them to ensure they don't despawn.
2. **Cow Crusher-style Farm:** Stack three blocks, place a fence on top, and a trapdoor at the front. Cram approximately 24 sulfur cubes into a single block space. Opening the trapdoor and hitting one cube will cause entity cramming to kill adults, launching babies out of the farm. This allows for easy duplication and farming in a compact area, though it can be messy.
Uses for the sulfur cube include:
* **Mini-games:** Its varied movement archetypes make it ideal for games like "cube ball" on servers.
* **Mob Farms:** A magma block cube can be used to speed up mob killing by damaging mobs on contact.
* **Destruction:** Explosive sulfur cubes can be loaded into a flying machine (e.g., a ghast) and dropped onto a target, then ignited for a chain reaction.
* **Ziplines:** A "hockey puck" (ice block) sulfur cube can be launched back and forth using pistons with slime blocks, allowing players in a chest boat to travel along with it.
* **Aesthetics:** Watching cubes bounce on geysers.
Some archetypes float in water, while others do not. The sulfur cube is considered one of Minecraft's most complex mobs due to its deep mechanics and numerous possibilities.