
The Splatoon 3 North American League Show 2026 – Episode 4
Audio Summary
AI Summary
Welcome to another episode of the Splatoon 3 North American League 2026 show. I'm your host Jordan Kent, joined by Knox, and we're diving into highlights from Event Number 3, Regular Season Week 1.
The winter semi-finals saw Milky Way face Enemy. Ice, using a heavy splatling, delivered three splats, giving Milky Way an early advantage. Jared in the crab tank then provided crucial support, securing multiple splats and creating space, leading to a dominant 3-1 victory for Milky Way.
Next, in the Winners Finals, Milky Way went up against Moonlight. Basil from Moonlight proved to be a constant threat. Despite Jared's crab tank efforts, Moonlight's teamwork shone through, with the inkvac allowing Omega to secure splats and capture the zone. The Rain Maker round showcased Q's impressive jukes, dodging Omega to reach a checkpoint. Moonlight, in a tough spot, managed to retrieve the Rain Maker in overtime. Jared's flank attempt was shut down, but Moonlight steadily advanced. Ice tried to intervene, but triple ink strikes stopped them, and Milky Way ultimately found the winning answer, eclipsing Moonlight 3-2.
Moving to the Loser Semifinals, Enemy played Hypernova. Signaps from Hypernova used a spinner effectively, getting a pick on the Snipe Rider 5H and clearing space. 3Z then added to Hypernova's momentum with an Ultra Stamp and a Splatana Wiper cleanup. Later, Henllo's Ultra Stamp was countered by a quick response from "that kid," who secured two splats. As time wound down, Signaps delivered a quad splat, sending the game into overtime. Hypernova threatened, but Enemy held on, with an Ultra Stamp on the Dynamo securing them a narrow 3-2 victory.
In the Losers Finals, Enemy faced Moonlight. Zero from Moonlight executed a textbook flank, securing three splats and, with a teammate's help, a wipeout. Omega then traded and dominated the rest of the game, showcasing incredible movement and finding a triple splat. Basil also contributed with high-level play and excellent positioning. Ultimately, Omega's inkvac allowed Moonlight to clean up, leading to a 3-1 victory over Enemy.
The Grand Finals featured Milky Way against Moonlight. Basil was instrumental in helping Moonlight secure the zone, landing shots and assisting with painting. Moonlight secured the zone and eventually won the game in overtime. Q and company then used specials to reach a checkpoint, with the inkvac proving insufficient against triple ink strikes and a Booya bomb, allowing Milky Way to rush forward and take the lead. Ice, Jared, and Q sealed the deal, ensuring Moonlight couldn't approach the Rain Maker, resulting in an unbelievable 3-2 victory for Milky Way.
After Week 1 of the regular season, Milky Way leads the standings with 100 points, followed by Moonlight with 95. Familiar names like Duck Motif are also present. The season promises to be thrilling.
We then shifted gears for a fun community game where participants had to guess weapon sounds. Teams of two had one partner replicate a weapon sound while the other guessed. Knox struggled, passing on several, but eventually correctly identified the Dynamo Roller. The second team also found it challenging, with many passes, identifying only one weapon. The revealed answers included the Ink Brush, Mint Decapitator, Reflux 450, Dynamo Roller, and Douser Dualies.
Next, we transitioned to a competitive round of Mario Tennis Fever. Jordan Kent, Milana, Zach, and Nine chose their characters and rackets. Jordan, playing as Shy Guy with a mud racket, went up against Nine, who chose Yoshi with a banana racket. The game was intense, with fever shots and messy play. Despite their efforts, Jordan and Milana lost the first match, attributing it to lava, lightning, and mud on their side of the court.
For the second game, the teams switched up. Milana chose Blooper, and Roselina with an ice racket. Zach went with an all-rounder character and a shadow racket. The game on the airship court was equally competitive, with strategic plays and special shots like fire bars. The Goomba proved to be surprisingly agile.
Finally, Shiny Zach provided some "Shiny Tips" on the Inkvac special, focusing on its dominance in Rain Maker situations, but also noting its utility in Tower Control and Splat Zones. He explained that the Inkvac protects the Rain Maker carrier by absorbing incoming fire, with two offensive players moving ahead. Users should watch for flanks due to the Inkvac's unwieldy turning. It can be used both offensively to protect carriers and defensively to absorb specials like the Booya bomb. When attacking an Inkvac, it's either an "all or nothing" approach—fire as much ink as possible to deplete its absorption power, or flank it. The Inkvac can also clear a large portion of the stage or act as a deterrent.
That concludes this episode, with Week 1 of the regular season setting a high bar for excitement. We appreciate you tuning in and will see you next time!