
Markiplier's IQ Test Results
Audio Summary
AI Summary
This video chronicles the presenter's experience attempting an online IQ test that involves drawing shapes to solve various physics-based puzzles. The presenter begins with a tutorial section, which involves simple tasks like drawing to make a cursor move, drawing a shape that touches a "red" ball (which is actually purple or pink), and drawing a shape to touch the left wall. After completing the tutorial, the presenter moves on to the actual IQ test, which features more complex challenges.
The first real challenge requires drawing something to place a drawing in a beaker. The presenter devises a strategy involving a tipping mechanism, creating a contingency drawing to ensure success. This initial success earns a "130 god damn genius" rating.
The next task is to make a ball touch a red area. The presenter attempts to draw a platform to bridge a gap, but this results in a low score of 20. Frustrated, the presenter expresses disbelief at the score, especially after having a "great idea" that was poorly executed.
Another puzzle involves making a red square touch the left wall. The presenter experiments with building bumpers and a rolling object, questioning if their solutions are average. A successful attempt, described as a "zhenos" (genius) moment, involves a clever maneuver that ultimately gets the ball to the red area.
The presenter then faces the challenge of making a red ball touch a red area, noting the ball is purple. The initial idea is to create a platform with a drop, but this requires precise accounting for gravity and the object's settling. A more elaborate "Sledge wedge" is constructed, but a miscalculation involving gravity leads to failure. After a brief moment of despair, a revised "sledge wedge" with a scoop works, earning a score of 110.
A subsequent task requires drawing something to touch a red area, and the presenter decides a catapult or teeter-totter is needed. The presenter struggles with understanding physics, particularly how gravity and object interactions work, leading to multiple failed attempts. After much trial and error, a solution involving a large, heavy object is eventually successful, yielding a perfect score.
Another challenge involves having only one snowflake in a container. The presenter's quick action to draw a container fails, and the snowflake sinks. However, a subsequent attempt, by drawing a specific shape, achieves the goal "by technicality."
The presenter then attempts to lower a coat hanger. The initial attempt fails, but a second attempt, involving a specific drawing, is successful, earning a score of 110.
The next puzzle requires putting yellow balls into a cup. The presenter notices the balls don't have momentum when touched and devises a strategy to tip over a structure containing the balls, creating a ramp for them to roll into the cup. This complex maneuver is ultimately successful, with the presenter exclaiming it was "genius."
A particularly challenging task involves throwing "Alex" up 10 meters. The presenter is baffled by how to achieve this, initially trying to build a ramp. After numerous failed attempts and contemplation on the principles of a fulcrum, the presenter tries a different approach involving a large weight, which ultimately succeeds. The presenter then tries to "obliterate" Alex with a rock, which doesn't work as intended. Further attempts involve using a seesaw-like mechanism, with varying degrees of success and humorous observations about the shapes created.
Another puzzle requires drawing something to touch the right area. The presenter initially overcomplicates it with a large, heavy object but eventually finds a simpler solution that achieves the goal, earning a perfect score.
The task of having only one snowflake in a container is revisited, and the presenter successfully achieves it again. Lowering a coat hanger is also successfully completed.
A new challenge involves putting yellow balls into a cup. The presenter devises a strategy involving tipping over a structure to create a ramp, which eventually works.
The presenter then faces the daunting task of throwing "Alex" up 10 meters. Initial attempts with ramps and simple physics fail. The presenter grapples with the concept of a fulcrum and how to generate upward force. After several comical failures and reflections on engineering capabilities, a solution involving a heavy object being dropped on a seesaw-like mechanism eventually propels Alex upwards. The presenter then tries a more direct approach of hitting Alex with a large rock, which proves ineffective. Further attempts with different configurations of the seesaw-like structure are made.
The presenter then attempts to make a beaker touch a red area, which is deemed "too easy." This is followed by a challenge to make a ball touch the left wall. The presenter struggles with the speed required, with multiple attempts to quickly draw a solution. Eventually, a successful attempt is made.
Another instance of making a ball touch the left wall requires tilting a structure. The presenter experiments with weight placement for leverage, and after some slow progress, the ball eventually reaches the wall.
A recurring challenge is making a ball touch the left wall. The presenter encounters issues with object placement and the need for supports, leading to self-doubt. A solution is eventually found through a simple drawing.
The presenter then tackles the task of taking a ball out of a beaker, noting that a previous internet user struggled with it. The presenter attempts to use leverage and mechanical advantage but also considers "game-breaking physics." After several attempts, the presenter successfully removes the ball, feeling they have "broken" the game in a way.
The video concludes with the presenter thanking the viewers for their help in completing the IQ test, expressing that they feel smarter as a result. They then prompt viewers to share their own IQ scores and their confidence in executing the solutions.