
GTA 6: 10 Features IT SHOULD STEAL
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Grand Theft Auto 6 is anticipated to introduce new gameplay features, and there are specific mechanics from other games that could enhance the experience.
One suggested feature is adopting a Law and Order system similar to Kingdom Come Deliverance 2. This would mean that committing a crime, like killing someone in an isolated area, wouldn't immediately trigger a police response. Instead, the system would be more logical, where witnesses might report the crime, leading to suspicion and eventual investigation by authorities. The idea is to avoid instant punishment and allow for a more nuanced wanted system. For instance, successfully robbing a place without witnesses could mean no immediate consequences, but if seen, police might later investigate safe houses, requiring players to sneak out, bluff, or eliminate them. A reputation system, where local populations are less likely to report you if they like you, or more likely to suspect you if you have a bad reputation, could also be incorporated. This would make the mechanics of stealing and committing crimes more complex and realistic.
Another idea is to implement a trespassing system inspired by Hitman. Given rumors of extensive interiors and the ability to rob almost anyone in GTA 6, a stealth mechanic where being caught in a restricted area isn't an instant failure would be beneficial. Instead, if a player is caught without actively committing a violent act, they would be told to leave the area rather than immediately being attacked. This would make the world feel more immersive and stealth less punishing.
The ability to throw people into car trunks, as seen in Sleeping Dogs, is another desired feature. While mostly unused in Sleeping Dogs, this mechanic could be perfect for GTA 6, allowing players to abduct unwilling passengers. This could open up possibilities for hostage-taking mechanics, where high-value targets could be ransomed for cash. It could even be integrated with multiple playable characters, allowing one character to hide another in a trunk to evade police. The primary appeal of this feature is its potential for humorous situations and making the game more interactive.
Automatically taking pictures that get posted on a social media feed, similar to Final Fantasy 15, is also suggested. In Final Fantasy 15, a party member would constantly take pictures, which would then be shared at campsites. For GTA 6, with its strong social media angle evident in trailers, this concept could be expanded. Imagine in-game TikTok-style videos showing highlights of character actions, like shootouts or high-speed chases, as if captured by a cell phone camera or bystander footage. This would make social media feeds in the game more dynamic and personalized, reflecting actual player actions in an immersive way.
The police evasion system from Watch Dogs is proposed as an improvement for GTA 6's police pursuits. Unlike simply outrunning police, Watch Dogs features police scanners, helicopter sweeps, and vision cones for police cars, making evasion a more tactical experience. This system would require players to actively hide under bridges, park cars and turn off engines, or slip past drag nets, making pursuits more engaging and less repetitive than the current GTA system, which has remained largely unchanged since GTA 3.
Bribing the police, a feature from the Mafia series, is another recommendation. In some Mafia games, players had more leeway when caught for minor offenses, allowing them to bribe officers to avoid consequences. GTA 6 could incorporate this, perhaps allowing characters like Lucia to flirt her way out of a low-level wanted status, or Jason to use connections. For higher wanted levels, more drastic measures like trading expensive loot or using unique character abilities could be introduced. This would add depth to interactions with law enforcement, making getting caught less of a binary "busted" outcome.
Throwing money on the ground, reminiscent of Assassin's Creed 2, is suggested as a fun, albeit potentially pointless, mechanic. The visceral satisfaction of tossing cash around to cause distractions and chaos would fit the Grand Theft Auto ethos. Players could choose how much money to throw, leading to NPCs scrambling for cash, potentially escalating into fights or even shootouts, creating dynamic and humorous distractions.
Mid-mission character swapping, inspired by Rise of the Ronin, could significantly enhance GTA 6's gameplay. While GTA 5 had character swapping, it was often scripted and rare during missions. Rise of the Ronin allows players to switch between playable characters on the fly, enabling tactical approaches like having one character pinned down while the other finds an opening, or using one character for overwatch while the other infiltrates. This would make missions more elaborate and offer more strategic depth.
An auto-drive mechanic, similar to Final Fantasy 15, is also suggested. This would allow players to set a destination and let an AI partner drive, much like taxis in GTA 4, but available at any time. This would enable players to relax, scroll their phone, or even move around the car, potentially leading to random conversations or allowing one character to drive while the other shoots. Additionally, a custom playlist feature using streaming services like Spotify, akin to old Forza games or GTA 5's PC self-radio, would allow for a personalized soundtrack during rides.
Finally, the ability to be a low-level drug dealer, drawing inspiration from Schedule One, is proposed. Instead of the sophisticated drug empire building seen in games like Chinatown Wars, the idea is to focus on the early game aspects of Schedule One, such as growing weed in an apartment, crushing pharmaceuticals, and selling to local contacts. This would offer a "cozy game" aspect to drug dealing, with strangely relaxing manufacturing processes. While not needing to be as complex as Schedule One, the basic concept of cooking and selling drugs, perhaps even incorporating elements like a "Breaking Bad" style mobile lab, would be a fun and thematic addition to a GTA game set in a fictionalized version of a meth capital.