
10 BIGGEST Lies Ever Told by Developers
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This video discusses ten instances where video game developers and publishers have allegedly misled players.
At number ten, early in Destiny's development, a developer claimed all terrain shown in the E3 trailer was explorable, which was untrue as the game featured structured, walled-off areas.
Number nine highlights Batman: Arkham Knight. While developers insisted the titular Arkham Knight was an original character, his true identity was revealed to be Jason Todd, the former Robin, a well-known character in Batman lore. This felt like a deception to many fans anticipating a truly new antagonist.
Next, at number eight, the Wii U version of Aliens: Colonial Marines was heavily promoted as being superior to other console versions, even boasting unique motion tracker technology. However, this version was never released, likely due to the game's overall poor reception.
EA's new Skate game is at number seven. Despite promises of "no map areas behind paywalls," the first new map area introduced was locked behind a premium pass, frustrating players who were already skeptical of live-service games.
Number six features Hi-Fi Rush. This game was a surprise hit, and Xbox leadership praised its success. However, roughly a year later, the studio behind it, Tango Gameworks, was shut down, making the earlier statements of satisfaction seem disingenuous.
SimCity, at number five, faced significant backlash for its mandatory online connection, initially justified by the game's supposed advanced nature. Developers later admitted the game didn't require serverside computing and could be played offline, revealing the "always online" requirement as a lie.
At number four, Microsoft claimed cloud technology made the Xbox One four times more powerful. While cloud computing has seen some limited application in games like Crackdown 3's multiplayer, the promised massive power boost never materialized.
Mass Effect 3's ending is number three. Months before release, developers stated the game wouldn't have traditional endings like "A, B, or C." However, upon release, the game featured three distinct endings, leading to accusations of a misleading statement, though it might have been a miscommunication about the lore implications.
No Man's Sky, at number two, is notorious for its pre-release promises that were not met at launch. Features like ringed planets, multiplayer interactions, and destructible solar systems were heavily advertised but absent. While the game has since improved significantly through free updates, the initial claims were a significant departure from the delivered product.
Finally, at number one, Peter Molyneux's history of overpromising is discussed, specifically his mobile game Curiosity: What's Inside the Cube. The promise of a life-changing prize for the player who chipped away the final block of the cube turned out to be untrue, with the winner receiving neither a significant monetary reward nor the promised "immortalization" in future projects.