
Theoretically Possible Events in Minecraft #4
Audio Summary
AI Summary
Minecraft presents numerous absurdly rare occurrences beyond its typical gameplay mechanics. For instance, fishing usually takes 5-30 seconds, but without direct sunlight, there's a 50% chance per game tick for the timer not to advance, making it possible, though incredibly rare (1 in "fish seven"), to never catch anything.
Bone meal also has extreme possibilities. While it attempts to spawn 128 plants in a 15x5x15 area, only up to 113 actually appear due to overlapping. A player calculated a 1 in 5.77 * 10^26 chance for only a single block to grow grass. Even more astounding, a specific staircase pattern of grass blocks, when bone-mealed at the center, theoretically allows every block to generate a dandelion, with a chance of 1 in 10^914 – a number far exceeding the estimated 10^80 atoms in the observable universe.
Update 1.14.3 introduced a rare glitch allowing players to perfectly align with and clip 1e-7 meters into blocks, effectively climbing walls. While achievable with commands, it was theoretically possible to randomly attain this state. This was mostly patched in 1.16, except for non-full blocks.
Minecraft trees, typically up to 15 blocks for oak and 32 for jungle, can have an exceptionally tall variant: Azalea trees. Their roots can extend over 80 blocks. If an Azalea tree generates at the highest possible Y-level (256) on a mountain, with a lush cave at the lowest (Y -60), it can create a 316-block tall tree, three times larger than the biggest real-life tree.
Ocean biomes, though typically water-filled, can theoretically generate entirely as land, with no water, if the "base 3D noise map" value is set to one everywhere.
Before update 1.1.7, a floating-point error in Java Edition could shrink a player's hitbox at extreme distances (e.g., coordinates 16,777,216), allowing them to fall through the world, similar to Bedrock Edition's farlands glitch, though this is thousands of hours to achieve in Java.
Pumpkin patches, normally small, have a theoretical limit of 96 pumpkins per patch. Finding multiple such giant patches across 16 chunks, forming a 39x39 pure pumpkin area, has an estimated 4.57 * 10^-575 chance.
Jungle trees have a 2 in 3 chance for each log to check for vines. This means a tree could theoretically generate with no vines at all (at least a one in quadrillion chance), or conversely, be entirely covered.
Remarkably, two different world seeds can produce identical landscapes and structures if they generate the same two 64-bit numbers, though loot would differ. It's estimated there's a 39.35% chance such a pair exists.
Amethyst geodes have an 8.3% chance for each block to be budding amethyst. It's theoretically possible for all 150 blocks in a geode to be budding amethyst, and for the geode itself to be uncracked and unexposed to other caves, with a probability of 1 in 10^214.
On Bedrock Edition, two End portals can generate within a single trial chamber. Theoretically, up to six End portals could appear in one chamber due to the overlap of village and normal strongholds, though this is extremely unlikely.
An entire Minecraft world could theoretically generate without any End ships, making it impossible to obtain an elytra. This has an incredibly small chance of 1 in 1.15 * 10^10.5 billion.
Forest biomes can generate entirely as fallen trees, an "unimaginably unlikely" event. Conversely, a plains biome could have every chunk generate a single oak tree, creating an uncanny, spread-out forest, with a 1 in 10^520 chance.
Desert villages can theoretically generate with all houses as tall towers, forming a giant protective wall.
Finally, seed-finding programs, which simulate world generation, could theoretically be built within Minecraft itself using redstone, allowing for in-game searches for rare occurrences. One such redstone computer has already been created to crack seeds.