
Oceanhorn 3: Legend of the Shadow Sea | Developer Interview | Unreal Engine
Audio Summary
AI Summary
Kornfox & Brothers, an indie studio in Helsinki, Finland, discusses their adventure game series, Oceanhorn. Their latest title, Oceanhorn 3, released on Apple Arcade, features a new battle system, deeper RPG mechanics, and enhanced boss fights. The team of nine has utilized Unreal Engine for over a decade, with Unreal Engine 5 proving successful for Oceanhorn 3. They target the entire Apple ecosystem, from iPhones to Macs, and Unreal Engine aids in managing device profiles and capabilities.
The studio values developers running the editor on Macs for daily confidence. They've innovated by using the level sequencer for gameplay, programming enemy attacks for cinematic battles without programmer involvement. Unreal Engine 5's MetaSounds and Niagara particle effects have significantly improved their processes, allowing sound designers to define sound logic and artists to create visually stunning attacks optimized across platforms. Blueprints simplify game mechanics for level designers, controlling puzzles, narrative tools, and cinematics. The studio trusts Unreal Engine for enabling their small team to create ambitious games like Oceanhorn 3.
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